Crit value explained
One number to compare every crit stick you will ever own: CV = 2 × Crit Rate + Crit DMG. Where it comes from, what a good score is, and the one situation where you should ignore it.
Quick answer
CV = 2 × Crit Rate% + Crit DMG%. A fresh endgame build sits around 100–140 CV; strong builds reach 160–200+ [community conventions]. It works because crit rate is roughly twice as scarce as crit damage on disc rolls — double-weighting it makes CV a fair one-number comparison. Check yours in the crit ratio analyzer.
Why the 1:2 ratio wins
Expected damage multiplies by (1 + CR × CD). With a fixed "crit budget" to spend on the two stats, the product CR × CD is maximized when CD = 2 × CR:
budget 180 units → 60/120: 1 + 0.60×1.20 = ×1.72
→ 45/90 : ×1.41 (too little of both)
→ 75/150: ×2.13 (needs more budget — richer build) Same budget, different split, very different multiplier. That's why two builds with identical CV can still differ — CV ranks your gear; the ratio decides how much of it converts to damage.
When to break the rule
- Below ~50% crit rate: rotations become coin-flippy; push rate even past the ratio for consistency.
- Buffs that grant crit: if your team or W-Engine adds crit rate, rebalance toward CD.
- Big one-sided upgrades: a disc with +14% CD and no rate is still an upgrade — take it, rebalance later. Verify with the damage calculator.
Related tools
- Crit Ratio Analyzer — compare two builds' expected multipliers head-to-head.
- Disc Scorer — CV per disc, plus roll value for non-crit builds.
- Damage Calculator — turn crit stats into actual hit numbers.