ZZZ//OPTIMIZER

ZZZ Damage Calculator

Your build, in numbers: enter the stats from your character screen and a skill multiplier, and get non-crit, crit and expected damage — the baseline for every build comparison.

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How it works

base      = ATK × multiplier × (1 + DMG bonus ÷ 100)
non-crit  = base × (1 − RES ÷ 100)
crit      = non-crit × (1 + CD ÷ 100)
expected  = non-crit × (1 + CR% × CD%)

The model includes exactly what it documents — no hidden multipliers. Penetration, anomaly, stun windows and defense are out of scope in v1; see methodology for why and what's next.

FAQ

What does "expected hit" mean?

Your average hit across many uses: the non-crit damage plus the crit bonus weighted by your crit rate. It is the number rotation math is built on — single crits will swing above and below it.

Why do my in-game numbers differ?

This model covers ATK × multiplier × DMG bonus × crit × resistance. Enemy defense, PEN, stun multipliers, anomaly effects and team buffs are out of scope in v1 — deliberately, so every input maps to a stat screen number. See the methodology for the exact order of operations.

Where do I find enemy resistance?

Community databases list per-enemy resistance; most overworld content sits near 0–20% [VERIFY]. Set 0% for a clean build-to-build comparison.

Related tools and guides

Maintained by ZZZ OPTIMIZER · Free, no-ads, no-account · Formulas: Methodology · Found an error? Report it.